using Perfect.Marshal;
using System.Xml;

namespace editor
{
namespace cfg.map
{
[System.Serializable]
public abstract class Spawn :   cfg.EditorReadWriter 
 {

    public int objectId ;
     public System.Collections.Generic.List<int> regionIds  = new System.Collections.Generic.List<int>();
     public int group ;
     public int patrolId ;
     


}
}
}
